PS6 GPU to Skip Full RDNA 5 Architecture in Favor of Hybrid Design
Sony's next PlayStation console (PS6) will employ a hybrid GPU design that draws on elements of AMD's RDNA 5 architecture but stops short of a complete implementation.

The details emerged from a discussion on the NeoGAF forums where KeplerL2, a source with prior accurate reports on AMD hardware, addressed the graphics setup for the PlayStation 6.
The insider first clarified the PlayStation 5's configuration.
"PS5 is just RDNA1 + ray tracing, there is no magical “customization” from Mark Cerny."
KeplerL2 followed with specifics on the successor.
"And btw PS6 isn’t full RDNA 5 either."
The remarks arose in a thread examining primitive shaders across RDNA generations and the expected capabilities of AMD's upcoming GPU lineup.
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| Credit: NewGAF |
Sony and AMD maintain a longstanding partnership on console silicon that includes the Project Amethyst initiative focused on next-generation rendering techniques.
The PlayStation 6 is projected to incorporate up to 30 gigabytes of GDDR7 memory.
