PS6 GPU to Skip Full RDNA 5 Architecture in Favor of Hybrid Design

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Sony's next PlayStation console (PS6) will employ a hybrid GPU design that draws on elements of AMD's RDNA 5 architecture but stops short of a complete implementation.

PS6

The details emerged from a discussion on the NeoGAF forums where KeplerL2, a source with prior accurate reports on AMD hardware, addressed the graphics setup for the PlayStation 6.

The insider first clarified the PlayStation 5's configuration.

"PS5 is just RDNA1 + ray tracing, there is no magical “customization” from Mark Cerny."

KeplerL2 followed with specifics on the successor.

"And btw PS6 isn’t full RDNA 5 either."

The remarks arose in a thread examining primitive shaders across RDNA generations and the expected capabilities of AMD's upcoming GPU lineup.

KeplerL2 about PS6
Credit: NewGAF

Sony and AMD maintain a longstanding partnership on console silicon that includes the Project Amethyst initiative focused on next-generation rendering techniques.

The PlayStation 6 is projected to incorporate up to 30 gigabytes of GDDR7 memory.